Module 01 · Loyalty
Gamified loyalty program
Not a stamp card: a game. Levels, challenges and prizes that reward concrete behavior — a weekday afternoon visit, a new product, bringing a friend along.
- Tier system
- Challenges
- Prize games
Modules
Every module can be rolled out on its own. Everything listed below is live today, except where marked otherwise.
Eight modules, 96 features, three platforms. The catalog below walks through what the guest gets in the app and what you get in the backoffice.
Module 01 · Loyalty
Not a stamp card: a game. Levels, challenges and prizes that reward concrete behavior — a weekday afternoon visit, a new product, bringing a friend along.
Module 02 · Credit
The guest tops up in advance, gets a bonus, and the money stays with you. Credit is the fastest route to a higher average spend and predictable cash flow.
Module 03 · Ordering
Guests order from their phone or from the kiosk, and the kitchen works from a structured ticket. Less queuing, fewer misunderstandings, more items sold.
Module 04 · Communication
Your own channel to your guests: you don't have to buy the audience — anyone who has signed up once is reachable. Segmented, scheduled, measurable.
Module 05 · Ticketing
Built for festival-scale volume: ticket types, entry scanning, accreditation and invoicing in one system — and the ticket buyer lands in the loyalty program automatically.
Module 06 · Backoffice
Every transaction, campaign and guest movement in one database. And the AI doesn't just write reports from it — it suggests content and campaigns too.
Module 07 · RevoUnion partnership
RevoUnion's reusable cup system lives on inside the Cheers app: the physical RevoToken can be digitized, it's always at hand, and it can be passed on to a friend. The guest needs one app — for the cup and for the loyalty program alike.
Module 08 · Platform
A native app for iOS, Android and web, in your own branding. The legal and invoicing side isn't your job: the system brings it with it.